Teamug Blog ⛾

DevBlog #1 - Lets Talk Classes

Cover Image for DevBlog #1 - Lets Talk Classes
Teamug
Teamug

Let's talk about Classes

At TeaMug, we wanted to give as much freedom of loadout customization as possible into the hands of the players. However, to keep things a little more interesting, we've opted to implement 4 well known classes:

  • Assault:
    A movement focused Class, capable of navigating the Edges very efficiently.

  • Heavy:
    A class focused on defensive abilities, keeping himself and the team alive

  • Scout:
    As a self sufficient class, you'll be able to call down air-support from the ark and excel at long ranges

  • Engineer:
    This class utilizes turrets or other fortifications to keep swarming enemies at bay

Heavy Class Variation 1Heavy Class Variation 2

Concept Art of the Heavy Class, with a seperate Helmet Variation

Note: The abilities each class will be able to choose are subject to change, and/or may be scrapped entirely based on future playtesting.

Loadout Customization

You'll be able to choose from 5 primary weapons, 3 unique secondary weapons and a variety of grenades. We're working on bringing in even more, but these are the ones currently beeing actively supported.
At launch, each class will also have 2 Abilities to choose from, like the Grappling Hook, a deployable Rocket-Turret or an Airstrike.

Even though every class can play every weapon, the Assault class, for example, receives a certain bonus when the Assault Rifle is selected, such as a slightly faster reload speed.

Action Shot of the Rocket Turret

Visual Example of a Rocket Turret

Cosmetics

Of course, you'll be able to customize your Scorcher. We're currently planning on different camo variants, along with swappable helmets. You'll be able to unlock skins or gear by playing the game, no paid DLC planned or required.

Customizer 3D View

You'll be able to customize your own scorcher

Wishlist our Game on Steam!

You can check out our game on our Website or directly visit the Steam Page!
A Wishlist does help a lot in Game Development. If you're curious about this games development, feel free to check it out!



Jannik Dreier

CEO and Technical Lead

Joel Schulz

CEO and Creative Lead