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DevBlog #3 - Cannon Fodder

Cover Image for DevBlog #3 - Cannon Fodder
Muggy
Muggy

Here, have a bullet in the face!

Every horde has them: Cannon Fodder Enemies.

In Games like Left4Dead, they are the simple zombies, in Deep Rock Galactic its the Glyphid Grunt and in Space Marine 2 its the Terminid Hormagaunt.

In Earths Edges first faction, the Lunomites, its the simple Lunom Grunt.

The scanners just lit up like a Christmas tree!

You'll be facing off against these grunts as you explore the Edge of this world. Easy to spot:

  • Low health
  • Almost never encountered alone
  • Highly aggressive and fire sensitive
Grunt Render

A Render of the 3D Lunom Grunt Model

But why?

As some of you might now, we wanted to make a Mech FPS / Horde Shooter hybrid. That obviously means creating some swarm enemies that will keep you on your toes during the missions!

Lunom Grunts are exceptionally harmless on their own, but have their strength in numbers. If you get surrounded, you might be in a bit of trouble.

If you are keen on using shotguns, LMGs or incendiary grenades, you'll have an easy time against those.

Ingame Render

Ingame Render of the Grunt

Log Entry: Madness

Lore excerpt

Report of former medical assistant, returning from the edge

They were too human to be called monsters. Too aware, too broken, too shattered. They were more like echoes of something humans once used to be.

It feels like a simple touch of the ore could infect them with something alive. Their skin cracked, and light seeped from within. Within mere days, crystalline structures began to grow from their flesh and bones, bursting outward as if the Lunom itself was trying to break free.

They called them Lunomites. Mutated creatures that somehow retained a human resemblance. Lunom controlled them, pulsating within their new host, learning and remembering as they controlled their new body. People claim to have witnessed that the ore held memories and thoughts of an unknowable past and creatures.

I try not to think about it too much...

Wishlist our Game on Steam!

You can check out our game on our Website or directly visit the Steam Page!
A Wishlist does help us a lot. If you're curious about this games development, feel free to check it out!



Jannik Dreier

CEO and Technical Lead

Joel Schulz

CEO and Creative Lead