Teamug Blog ⛾

DevBlog #7 - Weapon Customization

Cover Image for DevBlog #7 - Weapon Customization
Muggy
Muggy

Make it your own

In our discord, we were asked what the customization options for both player character and weapons might look like. Here we are to find out!

While this blog is quite similar to the one from last month, I still wanted to take the time and talk specifically about the customization itself.

Weapon Customization

You'll be able to swap different attachments like scope, muzzle device and laser/flashlight, but also different ammo types like FMJ, Hollow Point and High Velocity for certain weapons.

Your classes will share the same armory, so if you customize your AK in a certain way and have it unlocked on a different class, you'll also have all attachments on that class.

Default AK ConfigurationSlightly customized AK Configuration

Default and slightly customized AKX200 configuration

Weapon Mastery

You'll be able to level up your weapons as well, and unlock specific skins along the way to show off your favorite weapon.

You really cant go wrong with a golden gun, after all.

Prestige weapon camo

Golden prestige weapon camo



Scorcher Customization

Class Specific Player Model

Based on your selected Class, you'll have a different base model.

Assault Character ModelHeavy Character Model

Assault and Heavy Base Character Model

You'll be able to swap the armor color and materials, as well as some details like the helmets and jump kit.

Alternative Camo

Alternative Assault color scheme



Whats next

In a future blog post, we'll be taking a look at the progression system itself, and how you'll be able to unlock or earn camos, attachments and EM-BR Weapons.

Its quite the short one, but I hope you did get some news out of it :)



Thank you again for your continued support!



Jannik Dreier

CEO and Technical Lead

Joel Schulz

CEO and Creative Lead